Animal Science
If you want to pursue a career in animal husbandry, then this badge is
for you. You will have the opportunity to learn on some of our ranch’s
finest livestock.
Archeology
Archery
Area Pioneering
Area Pottery/Sculpture
Art/Textiles
Astronomy
Camping
This badge is required for Eagle, and is a two-hour session. It requires
an overnight camping trip. Scouts should bring appropriate camping
equipment (backpack, sleeping bag, etc.) In addition, Scouts must bring
a personal or unit tent from home suitable for backpacking, and know how
to set it up. Requirements 1, 2, 3, 4, 6a, 6b, and 7c may be done before
coming to camp. Requirement 8 must be done before coming to camp.
Canoeing
This is a two-hour session. Good physical strength and stamina required.
This is a good merit badge to introduce boating; it is more fun and less
difficult than rowing. Bring long pants, belt, long-sleeved button down
shirt, and shoes that can be gotten wet. It is recommended that the CPR
instruction (requirement 2) be completed before camp.
Citizenship in the Nation
Citizenship in the World
Communications
Eco-Con Fishing
Emergency Preparedness
Environmental Science
First Aid
Fish & Wildlife Mgt.
Fly Fishing
Forestry
Handicrafts Basketry
Indian Lore
Leatherwork
Lifesaving
This badge is required
for Eagle (with alternate), and
is a two-hour session. It is a challenging merit
badge that requires physical strength
and stamina. Bring long pants and long-sleeved
button down shirt, and shoes that
can be gotten wet. It is recommended that
CPR Instruction (requirement 13) be completed
prior to camp.
Mammal Study
Nature
Ozark Ozark Climbing School
Reptile / Amphibian Study
Rowing
This is a one-hour session. Physical strength and stamina required. The
skills are more difficult to master than in Canoeing. Bring long pants,
belt, long-sleeved button down shirt, and shoes that can be gotten wet.
It is highly recommended that CPR instruction (requirement 2) be
completed prior to camp.
Scoutcraft Orienteering
Shooting Rifle
This badge is a two-hour session. Shooting experience is highly
recommended, and it is requires a lot of time to qualify. Scouts should
be at least 13 y ears of age or second year campers and have the
strength and size to manage a 10-pound target rifle. As a means of
determining this, the Scout should have a distance of at least 13 inches
between the tip of his thumb and the top of his upper arm as shown. Each
session is limited to 16 Scouts.
Small Boat Sailing
This badge is required
for Eagle (with alternates), and
is required to take any other Aquatics
merit badge. It is a good entry level Aquatics
merit badge. Bring long pants and
long-sleeved button down shirt, and shoes
that can be gotten wet to inflate clothing. It
is highly recommended that CPR instruction (requirement
2) be completed prior to
camp.
Space Exploration
Sports Shotgun Shooting
This program will teach Scouts the basics of handling and shooting a
shotgun as well as safety precautions for firearms. They will have the
chance to shoot both skeet and trap as w ell as practice to sharpen
their skills. Scouts must be at least 14 years of age to take this merit
badge.
Swimming
This badge is required
for Eagle (with alternates), and
is required to take any other Aquatics
merit badge. It is a good entry level Aquatics
merit badge. Bring long pants and
long-sleeved button down shirt, and shoes
that can be gotten wet. It is highly recommended
that CPR instruction (requirement 2)
be completed prior to camp.
Swimming Instruction
Thunderbird Aquatics
Trailblazer Trailblazer
Weather
Wilderness Survival
Wood Carving
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