MERIT BADGES

Animal Science
If you want to pursue a career in animal husbandry, then this badge is for you. You will have the opportunity to learn on some of our ranch’s finest livestock.

Archeology

Archery

Area Pioneering

Area Pottery/Sculpture

Art/Textiles

Astronomy

Camping
This badge is required for Eagle, and is a two-hour session. It requires an overnight camping trip. Scouts should bring appropriate camping equipment (backpack, sleeping bag, etc.) In addition, Scouts must bring a personal or unit tent from home suitable for backpacking, and know how to set it up. Requirements 1, 2, 3, 4, 6a, 6b, and 7c may be done before coming to camp. Requirement 8 must be done before coming to camp.

Canoeing
This is a two-hour session. Good physical strength and stamina required. This is a good merit badge to introduce boating; it is more fun and less difficult than rowing. Bring long pants, belt, long-sleeved button down shirt, and shoes that can be gotten wet. It is recommended that the CPR instruction (requirement 2) be completed before camp.

Citizenship in the Nation

Citizenship in the World

Communications

Eco-Con Fishing

Emergency Preparedness

Environmental Science

First Aid

Fish & Wildlife Mgt.

Fly Fishing

Forestry

Handicrafts Basketry

Indian Lore

Leatherwork

Lifesaving
This badge is required for Eagle (with alternate), and is a two-hour session. It is a challenging merit badge that requires physical strength and stamina. Bring long pants and long-sleeved button down shirt, and shoes that can be gotten wet. It is recommended that CPR Instruction (requirement 13) be completed prior to camp.

Mammal Study
Nature
Ozark Ozark Climbing School
Reptile / Amphibian Study

Rowing
This is a one-hour session. Physical strength and stamina required. The skills are more difficult to master than in Canoeing. Bring long pants, belt, long-sleeved button down shirt, and shoes that can be gotten wet. It is highly recommended that CPR instruction (requirement 2) be completed prior to camp.

Scoutcraft Orienteering

Shooting Rifle
This badge is a two-hour session. Shooting experience is highly recommended, and it is requires a lot of time to qualify. Scouts should be at least 13 y ears of age or second year campers and have the strength and size to manage a 10-pound target rifle. As a means of determining this, the Scout should have a distance of at least 13 inches between the tip of his thumb and the top of his upper arm as shown. Each session is limited to 16 Scouts.

Small Boat Sailing
This badge is required for Eagle (with alternates), and is required to take any other Aquatics merit badge. It is a good entry level Aquatics merit badge. Bring long pants and long-sleeved button down shirt, and shoes that can be gotten wet to inflate clothing. It is highly recommended that CPR instruction (requirement 2) be completed prior to camp.

Space Exploration

Sports Shotgun Shooting
This program will teach Scouts the basics of handling and shooting a shotgun as well as safety precautions for firearms. They will have the chance to shoot both skeet and trap as w ell as practice to sharpen their skills. Scouts must be at least 14 years of age to take this merit badge.

Swimming
This badge is required for Eagle (with alternates), and is required to take any other Aquatics merit badge. It is a good entry level Aquatics merit badge. Bring long pants and long-sleeved button down shirt, and shoes that can be gotten wet. It is highly recommended that CPR instruction (requirement 2) be completed prior to camp.

Swimming Instruction

Thunderbird Aquatics

Trailblazer Trailblazer

Weather

Wilderness Survival

Wood Carving

High-Adventure Classes

Venture COPE

BSA Lifeguard (All Day)
This is a rigorous program that certifies a Scout to be a Lifeguard. Scouts are required to spend all of their time in the Aquatics area. Physical strength, stamina, and a great deal of written work are required. Bring long pants and a long-sleeved buttoned down shirt along with shoes that can get wet. This program is recommended only for older Scouts and strong swimmers. It is highly-recommended that the CPR instruction be completed prior to camp.

Ozark Ultimate Trek (OUT) 991 (Week Long Program)

Mountain Man

Mile Swim
This is not a merit badge, but allows Scouts to earn the Mile Swim badge. Scouts are required to swim an increased amount each day and build up to a mile.

Base KK River Adventure 981 (Week Long Program)


171 South Hollywood Memphis, TN 38112 901.327.4193